Park After Dark: V025a By Sid Gaming Fix

// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } }

Enhance the game's nighttime security patrols to make them more realistic and challenging for the player. park after dark v025a by sid gaming fix

That being said, here's a potential feature idea: // Scan surroundings if (Time

private int currentPatrolPoint = 0; private float nextScanTime; // Scan surroundings if (Time.time &gt

// Guard behavior settings public float scanInterval = 5.0f; public float investigationRange = 5.0f;