Fe Expression Script Sushi X Top <Direct →>
For this example, we'll create a Sushi X Top animation that showcases the library's capabilities. The animation features a sushi roll rotating and scaling, with toppings (represented by small circles) moving in sync with the roll.
The animate() method starts the animation, and the GUI class creates a simple interface to control the animation speed. fe expression script sushi x top
// Define the animation const animation = new FEExpression(sushiRoll, { // Define the rotation and scaling expressions rotate: (t) => `rotate(${t * 360}deg)`, scale: (t) => `scale(${1 + t * 0.5})`, }); For this example, we'll create a Sushi X
The FEExpression class takes two arguments: the element(s) to animate and an object containing the animation expressions. The expressions are functions that take a single argument, t , which represents the animation time. For this example